
He also gets access to a Carpet Bombing deployed by a B-2 that is similar to the Chinese carpet bombing general power. He gets Townes' laser missile defense for his aircraft for free, starts with the ability to build stealth fighters, and all his aircraft are cheaper. He can build the Combat Chinook which allows infantry loaded inside the Chinook to fire. He gets the ability to research stealth technology for the Comanche, extremely useful hit-and-runs. His Raptor aircraft become King Raptors, holding more missiles. General Granger - Air Superiority General GrangerĮven though the United States is the uncontested air power of C&C Generals, Granger is still here just to rub it in. However, he requires a larger amount of power to function than other generals and, as a result, knocking out his power plants is devastating. Townes is more or less immune to missiles and his laser systems improve his army substantially. The flip side for Townes is a lack of Tomahawk missile launchers. All of Townes' planes are augmented with a laser missile defense system that shoots down SAM's if they approach Townes' planes from behind. The crusader is replaced with the laser tank which is more powerful than the original but has a crucial downside-the tanks need power to move and fire. He replaces the normal Patriot missile defense with a laser turret that is far superior against non-vehicular targets due its ability shoot in a line, mowing down infantry who would normally be overkilled by a Patriot missile. Townes is probably the most versatile of any general as the benefits of his laser tech boost nearly every branch of his forces. General Townes - Laser Weapons General Townes On the other hand, if you can get the jump on her she can be rushed as all her special units and abilities have no effect on the early half of combat. The incredible ability she has to turtle with her special bonuses makes her frustratingly impervious to attack once her base is up and running. In exchange for these perks, she does not have access to any tank units and the vehicles she does get are more expensive. Her Ion Cannons cost half the usual amount, her advanced fusion reactors make much more power, and she gets access to both the Aurora Alpha Bomber and the EMP Patriot missile launcher (both items of arguably broken strength). USA Generals General Alexander - Super Weapons General AlexanderĪ gratingly snooty figure, General Alexander will brush aside any threat to her forces with base defenses and turtling. To balance this, the general also restricts other areas of the army by raising prices or banning the use of troops and powers that are unrelated to the general's forte. Each general emphasizes a facet of the military they represent from infantry to nuclear power, giving special benefits to the player in these areas. The GeneralsĬommand & Conquer: Generals - Zero Hour expands the number of Generals you can use by adding 3 variant Generals to each faction for a total of 12 Generals (when you include vanilla USA, GLA, and China). To the author's knowledge, she is not unlockable. The final fight introduces a special Chinese general that has a combination of units picked from every faction's arsenal, as well as all three factions' superweapons. Each general has a map and a prefabbed base geared toward their personality when you fight them (for example, General Townes has a pentagonally shaped military base with perfectly symmetrical defenses on each entrance). In it, the player chooses a general and fights (nearly) every other general in succession. In addition to a new set of campaigns, Zero Hour introduces a new General-oriented Challenge mode. Modern warfare has never seen the likes of these hysterically stereotypically insane unadaptable Generals before.

Unleash 30 new units and 20 new upgrades including China's ECM Tank, the GLA's Battle Bus, and the USA's Specter Gunship. Continue the campaign against terrorists & communism in 15 new missions or engage fight Generals from around the globe as you match strategies and arsenals against 9 masterminds of modern war with unpredictable personalities and tactics.
